SVG Shape Generator

SVG Shape Generator

Create beautiful SVG shapes with customizable properties. Generate rectangles, circles, triangles, stars, and hearts.

Shape Configuration
Customize your SVG shapes with these options
Shape Preview
See how your shape looks in real-time

This is a live preview of your SVG shape. Adjust the settings on the left to see changes.

How to Use SVG Shapes
Learn how to implement these shapes in your projects

Implementation Guide

  • Copy the generated SVG code using the "Copy SVG" button
  • Paste the SVG directly into your HTML files
  • Save the SVG as a .svg file for use in design tools
  • Customize further as needed for your specific use case

Best Practices

  • Use semantic class names when embedding SVGs in HTML
  • Optimize SVGs for performance by removing unnecessary metadata
  • Consider using SVG sprites for multiple icons
  • Test your SVGs across different browsers and screen sizes
Learning Resources

SVG Shape Generator Handbook: Geometry, Stroke, and Delivery

Six independent essays on making production‑ready SVG with an SVG shape generator—geometry, stroke systems, scaling, a11y, performance, and workflow.

Work from a viewBox and keep paths proportional. Use radii and angles instead of absolute points where possible so shapes scale predictably.

When you design with relative measures, the same path adapts to multiple sizes without distortion. Prefer commands that express intent (arc for curves, smooth cubic for soft corners) and avoid redundant points that only inflate the file. If a shape must anchor to a specific edge, compute that anchor from width and height rather than hard‑coding pixel coordinates. This approach makes your SVG resilient across responsive layouts, high‑DPI screens, and future refactors, while keeping the visual language consistent across an entire icon or illustration set.

Establish a geometry spec: canonical grid, overshoot for curves, and optical corrections for diagonals. Circles appear smaller than squares at equal area—compensate by subtle scaling. For stars and polygons, compute vertices from angle increments rather than hand‑placed points so symmetry holds after edits.

Prefer relative path commands (lowercase) when sequences share direction; it keeps files small and edits easier to reason about. For composite shapes, group logically and name layers predictably to aid later automation. The SVG Shape Generator can emit these structures consistently so teams collaborate without stepping on each other’s paths.

Finally, test geometry with animation. A path that scales well should also rotate and translate without revealing kinks at joins. Small motion reveals imperfections that static previews hide, and fixing them at the geometry level pays off across every use.

Define a stroke system: widths, dash patterns, and joins. Keep consistent weight across related shapes; vary opacity rather than width for emphasis.

Establish two or three canonical stroke weights and re‑use them everywhere. For emphasis, change color or opacity before increasing weight; thick outlines crowd interiors and reduce readability at small sizes. Prefer round joins and caps for organic shapes and mitered joins for geometric forms, but cap the miter limit to avoid spikes. Dash arrays should be multiples of stroke width so patterns scale naturally. A documented stroke vocabulary prevents drift between assets and makes downstream theming simpler.

Set expectations for scale. At 16–20 px, 1 px strokes feel heavier than at 48 px; compensate by adjusting weight or expanding interior counters. Encode cap/Join choices as tokens so icons and shapes remain visually compatible when themes switch to dark mode or colored backgrounds.

When mixing strokes and fills, decide which carries hierarchy. Filled shapes with thin strokes often read cleaner than heavy outlines with translucent interiors. For complex illustrations, offload outlines to separate groups so color themes can toggle them independently without re‑authoring paths.

Finally, profile rendering. Excessive dashes and joins can trigger expensive rasterization on some GPUs. The SVG Shape Generator can warn when stroke complexity crosses thresholds and suggest simpler equivalents.

Preview at target sizes. Align strokes to device pixels when necessary, and prefer whole‑pixel transforms for crisp lines.

Small icons suffer the most from blur. Snap 1px strokes to even coordinates within a 24×24 or 20×20 grid and avoid fractional transforms that land between pixels. If a path must move sub‑pixel for animation, rasterize the movement with CSS transforms on a wrapper instead of altering the stroke itself. Always test at the smallest expected size and on low‑DPI displays, since that is where imperfections become obvious to users.

Consider DPR variation. A crisp 1 px line at 1× might render too thin at 3×; design for perception, not arithmetic. Provide alternate specimens for 16, 20, 24, and 32 px with tuned strokes and simplify contours at small sizes to preserve recognizability.

Keep transforms simple. Compose at the path level when possible and avoid nested transforms that invite rounding errors. If scaling a group, ensure viewBox and preserveAspectRatio are set intentionally so exported assets don’t stretch unexpectedly in external editors.

Finally, test against background textures and gradients. Subtle interference can make edges shimmer; a tiny contrast or thickness adjustment often fixes it without changing the overall design.

Provide title or aria‑labels for meaningful images; mark decorative SVGs as aria‑hidden. Ensure color contrast for filled shapes behind text.

Assistive technologies rely on explicit labeling to describe purpose. If an SVG conveys information, expose a short, action‑oriented label and keep the DOM minimal to reduce verbosity. Consider focus order when SVGs are interactive, and ensure keyboard targets are at least 44×44 device pixels. For color, test against both light and dark themes and simulate color‑vision deficiencies; a subtle luminance shift is often more accessible than a saturated hue change.

Prefer roles that match intent (img for illustrative graphics, graphics-symbol for ARIA graphics modules where supported). Provide desc for complex charts and avoid duplicating labels that screen readers would repeat. When SVGs act as buttons, move labels to the interactive element not hidden inside the graphic.

For motion, honor reduced‑motion and avoid parallax on vector backgrounds that interfere with reading. Ensure focus outlines are not clipped by overflow:hidden on SVG containers.

Lastly, test with real assistive tech—VoiceOver, NVDA, TalkBack—and verify reading order and hit targets. Accessibility emerges from consistent defaults, not after‑the‑fact annotations.

Minify with SVGO, remove metadata and inline styles when possible, and reuse gradients/defs. Prefer CSS for color changes.

Every extra node costs memory and paint time. Merge adjacent paths where feasible, avoid filters unless essential, and cache static SVG as data URIs or components. If the same gradient appears across assets, define it once and reference it by id. Keep attributes declarative and avoid unnecessary transforms, which are harder for browsers to optimize. A disciplined pipeline pays dividends on low‑end devices and long lists.

Measure in context. A complex hero illustration may be fine above‑the‑fold if lazy‑loaded elsewhere would cause layout shifts. Inline tiny icons, sprite medium sets, and componentize large interactive SVGs so bundlers can tree‑shake.

Beware heavy filters (blur, drop‑shadow) and large masks; prefer pre‑baked assets for photo‑like effects. The SVG Shape Generator can flag expensive constructs and offer lighter equivalents, such as layered shapes instead of gaussian blur.

Finally, keep IDs stable and namespaced to avoid collisions when embedding multiple SVGs on one page.

Snapshot test SVGs, lint paths, and keep tokens for stroke width and corner radius. Automate exports to keep sets consistent.

Adopt a simple checklist: namespaced ids, no editor metadata, consistent viewBox, canonical stroke weights, and color tokens. Run SVGO in CI, compare snapshots for unintended visual changes, and surface diffs in pull requests. Treat the generator configuration as code so designers and engineers share the same source of truth, reducing regressions and making future migrations predictable.

Ship a specimen page that renders every shape at multiple sizes and backgrounds. When tokens or geometry change, diffs show exactly what shifted. Include guidance for contribution—grid, keylines, and naming—to keep community additions coherent.

For multi‑platform teams, export token JSON first, then derive React components, Android vectors, and iOS PDFs from the same source. One pipeline, many targets.